During the class, we get to learn the core of the game plan. the core of the game plan is core mechanic which includes structure, features, and skills. To figure out and understand this theme, the class got a chance to play San Juan. the core mechanics of this game is building a city using distinctive cards designed by the planner. each one started with 5 cards, and as each player taking turn, he/she get to choose one special ability card to initiate certain specific action. the whole purpose of the game is to build specific building with outstanding plot to successfully to score the highest game point at the end of the game.
Our group-designed game is called Battle of Safety. the main background of the game is based on various famous stories and movies. the main goal of this game is to reach a specific game point using card in hand. Also, there are chances for each player to attack one another using a special card that will decrease certain amount of point on the opponent. During in-class discussion, we went to find out a goal game point that will balance and make the game more engaging. we end of planning 60 positive cards and 48 negative cards with the goal game point of between 45 and 50. we had, for positive number cards, 2,3,4,5,10 value cards; for the negative number, we had 2,3, and 5. our concern was that there is a large number of cards involved. although the game is set for 2 to 6 players, the amount of the deck is too large that the game play will not be balanced when only 2 to 3 players were to play.
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